Jun 04, 2007, 03:36 AM // 03:36
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#81
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by unienaule
Has to be at least 10 skills, what with there being ten classes and all.
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you'd think so, wouldn't you? but it could be like celestials, there aren't 10 of them.
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Jun 04, 2007, 03:40 AM // 03:40
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#82
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Miral
you'd think so, wouldn't you? but it could be like celestials, there aren't 10 of them.
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The only reason Paragons and Dervish didn't get unique Celestial skills was that ArenaNet was lazy. Obviously they have a significant amount of time to prepare unique Sunspear skills...
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Jun 04, 2007, 03:41 AM // 03:41
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#83
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Miral
you'd think so, wouldn't you? but it could be like celestials, there aren't 10 of them.
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That's because Paragons and Dervishes came in Nightfall.
The sunspear title comes from Nightfall, and as such should support 10 professions.
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Jun 04, 2007, 03:44 AM // 03:44
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#84
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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Quote:
Originally Posted by Zinger314
The Gaile log I linked to in the first post says there will initially 1 per profession (i.e. 10 skills, unless you account for the fact that all Paragons deleted themselves, then 9. ), with "more to come." If it took 2 months to balance those skills, I doubt we'll see anymore before GWEN.
My guess is that'll you'll need atleast Sunspear Rank 6 to obtain the first skill, as that's a breaking point in the title track (for "And a Hero Shall Lead Them").
I'm Rank 10, so that'll work out well.
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Lol, oops....I must have fogotten, I was gone for 4 hours.
That changes everything, well lets just see how things pan out then.
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Jun 04, 2007, 03:52 AM // 03:52
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#85
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Zinger314
The only reason Paragons and Dervish didn't get unique Celestial skills was that ArenaNet was lazy. Obviously they have a significant amount of time to prepare unique Sunspear skills...
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hehe think having time will make em less lazy? cute
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Jun 04, 2007, 04:01 AM // 04:01
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#86
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Banned
Join Date: Jan 2007
Profession: Mo/Me
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Quote:
Originally Posted by Voltaire
Well I'm tempted to think that because they decided to delay such (major?) feature, it has a better chance of being properly balanced than if the skills were just hastily shoved out the door. Seems more logical. Then again, who's logical these days?
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Well. HA-ers waitted few months for the "HA fix" and we got worst mechanisms implemented.
So go figure... let's pray for the worst
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Jun 04, 2007, 04:13 AM // 04:13
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#87
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Hall Hero
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Quote:
Originally Posted by Miral
hehe think having time will make em less lazy? cute
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Naw I agree with Zinger. Celestial skills don't really require a lot of thinking to make. They don't have to be balanced in any sense since there's only two areas in there game where you're allowed to use them.
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Jun 04, 2007, 04:20 AM // 04:20
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#88
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Bryant Again
Naw I agree with Zinger. Celestial skills don't really require a lot of thinking to make. They don't have to be balanced in any sense since there's only two areas in there game where you're allowed to use them.
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But it takes two months to do the art for the icons!
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Jun 04, 2007, 04:24 AM // 04:24
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#89
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Zinger314
But it takes two months to do the art for the icons!
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haha, give me a monochrome smileyface icon and a skill that is actually unique instead of a slightly modified direct damage or something
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Jun 04, 2007, 04:28 AM // 04:28
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#90
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Hall Hero
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Quote:
Originally Posted by Zinger314
But it takes two months to do the art for the icons!
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Ancestor's Visage looks like it took a good two minutes. Guess you'd need a couple more to take the photo, though.
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Jun 04, 2007, 04:33 AM // 04:33
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#91
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Most of the Icons seem to be pictures of Dev. At least in the factions necro line. two that come to mind immediately are [skill]Spoil Victor[/skill] and [skill]Gaze of Contempt[/skill]
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Jun 04, 2007, 05:05 AM // 05:05
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#92
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Ascalonian Squire
Join Date: Jun 2007
Guild: The Cursed Blades [TcB]
Profession: R/Me
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Quote:
Originally Posted by Winterclaw
That actually might work if it's deemed to be too much of a problem as it is.
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See, I really hope they DON'T mess with Mystic Regeneration at all, because it's the one thing I see as creating a link where the Dervish is valuable as a secondary profession (like the Paragon, it's very limited as a primary), and really isn't 'broken' as much as it is 'good'. It rewards you for having a lot of enchantments, but without enchantments it's just a 20sec mending. Don't mess with it.
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Jun 04, 2007, 06:13 AM // 06:13
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#93
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Academy Page
Join Date: Mar 2007
Guild: The Space Rangers
Profession: W/
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i bet there'll be more nerf , nerf and more nerf going on
farming even harder and pve getting duller
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Jun 04, 2007, 06:40 AM // 06:40
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#94
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by MoreaChanduen
See, I really hope they DON'T mess with Mystic Regeneration at all, because it's the one thing I see as creating a link where the Dervish is valuable as a secondary profession (like the Paragon, it's very limited as a primary), and really isn't 'broken' as much as it is 'good'. It rewards you for having a lot of enchantments, but without enchantments it's just a 20sec mending. Don't mess with it.
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well it needs something done with it... either a cap to the amount of regen or amount of enchantments it affects, or maybe give it a more significant cast and recast time... its practically instant, lasts for 20 seconds, can be recast after 5, and can outheal -15 degen with ease... its the wammo's dream, 6 full-powered mendings STACKED...
OR, 3rd option, make it an elite, since, well, it pretty much is. that would actually fix a lot of the imbalance this skill sees in both pvp and pve.
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Jun 04, 2007, 07:58 AM // 07:58
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#95
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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I don't get all the fuss about mystic regen, it's nice to have when you are a dervish, but it requires investments in earth prayers to be worth it. High investment in earth prayers is less damage, which is fine by me.
Other classes using mystic regen are:
-Stoneflesh eles (poses about as much thread as a fluffy bunny)
-Bonders (they get stomped into the ground by any half decent team)
-SF eles (They will be asked to bring something to the team instead in any PvP that's organised)
Actually Mystic regen really isn't game breaking ImO (don't know if GvG teams use it though, I'm not really into that).
Nerfing stoneflesh aura into uselesness? 2 sec. cast time, doesnt bring something to the team, last time I checked stoneflesh was already useless ^^.
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Jun 04, 2007, 08:53 AM // 08:53
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#96
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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I think he was targeting his Mystic Regen rebalance at solo farmers (wheee balancing the game on solo farmers makes everyone happy: Spirit Bond, Protective Bond). 55 monks in particular can get a whopping 21 regen off of this skill alone, which means that they are a little more viable in heavy degen areas (such as Bergen Hot Springs).
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Jun 04, 2007, 09:16 AM // 09:16
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#97
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Academy Page
Join Date: May 2005
Location: The Netherlands
Guild: Disgruntled Clan Members
Profession: Mo/Me
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Quote:
Originally Posted by Spazzer
Wow, man. Do you play the game?
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Jeez, how uncalled for. Most people play the game instead of hanging around here
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Jun 04, 2007, 09:41 AM // 09:41
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#98
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Zinger314
The only reason Paragons and Dervish didn't get unique Celestial skills was that ArenaNet was lazy. Obviously they have a significant amount of time to prepare unique Sunspear skills...
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For the Paragon it doesn't really matter. But as for the Dervish... the Celestial Skill was 1000x more useful than anything they could've given it while thinking. A massive 200 damage AoE + knockdown w/ a huge amount of damage absorbed.
There is no threat from Mystic Regen... its just turned 55 monk survival into a complete no brainer. It really is a bit annoying on those frigging Stoneflesh Tanks in AB, purely because they get a wave of idiots attacking them for ages without any real means of killing them.
I am actually tempted to just enter AB as a Stoneflesh/AoEarth/Obsidian tank w/ Glyph of Concentration just to see how many people i can get attacking me for no reason at all.
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Jun 04, 2007, 09:50 AM // 09:50
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#99
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Originally Posted by Bryant Again
Ancestor's Visage looks like it took a good two minutes. Guess you'd need a couple more to take the photo, though.
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Hey now - when given a choice I always grab Ancestor's Visage over Sympathetic Visage. Old bearded guy ftw.
Last edited by TideSwayer; Jun 04, 2007 at 09:53 AM // 09:53..
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Jun 04, 2007, 10:22 AM // 10:22
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#100
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Personally I think this update will not be the doomsday you all predict. Even if there are nerfs allround, I'll enjoy watch you all jack-off on one. Every update insures ether new ideas, or a comical forum outburst.
And, I always felt I was a hateful monster, but you people make me look like I'm skipping in flowers.
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